Today I'm going to talk to you about something a little bit special. No specific system is being reviewed today. Instead, we're going to deal with some of the high and low points of designing your own. It's a hobby of mine, and as it's currently what I'm completely preoccupied with, instead of missing a post I thought I'd share some thoughts.
People are generally kind of scared of making new systems-it seems like there's so much a system requires, making rules and figuring out if and what kinds of classes and skills and everything you're going to use. It gets complicated fast.
But it doesn't have to.
Figure out what the system needs. Figure out what you want it to do and move from there-you're not selling books you don't NEED several hundred pages of stuff. One of the best homebrew systems I've ever had the good fortune of seeing is Risus, which has a book that's less than fifty pages and that's ALL you'll EVER need to run the game(Though to make a profit and do a couple cool side things there is an extra book you can buy).
Don't get fancy unless your game needs it. Your players will thank you